Every Arcade plan
| Plan | Monthly | Annual | Users | Published limits |
|---|---|---|---|---|
| Free | $0 | $0 | 1 | 1 published demo, 1 published video, 200 AI credits/mo, 1 brand kit, watermarked |
| Growth | $50 per user | $42.50 per user (-15%) | Up to 10 | Unlimited demos and videos, 800 AI credits/mo, 1 brand kit, advanced analytics, watermark removed, custom branding |
| Enterprise | Custom | Custom | Multiple | 100,000 AI credits/year, up to 10 brand kits, custom domain, SSO/SAML, API access |
The credit system, in plain numbers
Arcade publishes its credit costs, which is more transparency than most metered AI pricing offers. Three rules cover everything: demos are credit-free, videos cost 50 credits per 30 seconds, and generated visuals cost 50 credits each.
| Plan | Credits | That buys |
|---|---|---|
| Free | 200 / month | 2 minutes of video, or 4 visuals, or some of each |
| Growth | 800 / month | 8 minutes of video, or 16 visuals |
| Enterprise | 100,000 / year | Roughly 833 minutes of video a year |
If you only build interactive demos, the credit line is irrelevant: you will never touch it. If video is a real part of your output, 800 credits is eight minutes a month, and that is the number to sanity-check against how much video your team actually ships.
The two ceilings
Ten users
Growth is capped at ten users. There is no eleventh seat at $50; the next step is Enterprise, which is a contract and a call. For a company where demos are spreading from marketing into sales and customer success, that ceiling arrives sooner than it looks.
Custom domain, SSO, API and HTML capture
All four are Enterprise-only. The custom domain is the one that catches teams out first: serving demos from your own domain is an ordinary marketing requirement, and at Arcade it moves you from a $50-a-user self-serve plan to a negotiated contract.
The fourth is the one worth checking before anything else. Arcade lists "HTML capture" under Enterprise only, so Free and Growth capture video and uploaded media. That is a good product, and it is a different product from one that replays the real DOM of your app. If you are comparing Arcade Growth against a tool that captures the DOM, you are not comparing like with like.
What a real team pays
| Team | Monthly | Annual billing |
|---|---|---|
| 1 person | $50 | $42.50 |
| 3 people | $150 | $127.50 |
| 5 people | $250 | $212.50 |
| 10 people (the cap) | $500 | $425 |
| 11+ people | Enterprise, custom | Enterprise, custom |
Is Arcade worth it?
For one to three people it is among the best value in the category, and the output is the most polished on the market. The editor is a pleasure, the shareable output looks good by default, and having demos, video and generated visuals in one product genuinely saves a tool.
Excellent below four users. The maths and the Enterprise wall both work against it above that.
How Peutly compares
Disclosure: we compete with Arcade. On seats alone, Arcade is cheaper up to three people and Peutly is cheaper from four. On capture type there is no crossover: Peutly captures the real DOM on every plan from $175, and Arcade lists HTML capture on Enterprise only. Peutly also includes a custom share domain on Pro at $450 rather than on Enterprise. Arcade has a free tier, built-in video and generated visuals, and a more polished editor; we do not, and we would rather say so here than in a footnote.
